![]() It’s still fundamentally Company of Heroes, and there’s a reason why this is so highly regarded as an RTS series, with this third game featuring a wealth of options for different campaign styles, co-op and multiplayer. An update planned for the end of June notes enhancements for audio, visuals and UI, so hopefully this bumps up the visuals a notch or two, because there should be plenty of headroom within the latest consoles.Ĭompany of Heroes 3 Console Edition gives a somewhat clumsy initial impression, but once you’re past the opening tutorial and dig deeper into the experience, you’ll becoming accustomed to the quirks and oddities that it’s picked up on the way from PC to console. These overarching options are fairly logical, but the Performance mode also steps down the quality of shadows and some texture detail, which is surprising when equivalent PC hardware is able to stick with maximum settings and keep above the 60fps mark at 1440p. However, I feel that the game could be pushing the PS5 hardware further.īy default the game uses the Performance mode, with 1080p and 60fps, while the Resolution mode swaps that for 4K at 30fps. We’ve only really scratched the surface of what Company of Heroes 3 offers across all these modes so far, but the campaign promises an interesting blend of player and narrative led moments as you push companies across the map, choose which objectives you want to take (with “loyalty” bonuses if you stick with one sub-commander’s suggestions), and your approach to overcoming defensive strongholds.Ĭompany of Heroes 3 often looks great, particularly when battling through an Italian town or city, dealing with the confined sight-lines of urban warfare, and with the dynamic destruction affecting the environment. Alongside that is a more straightforward campaign that puts you in command of the Afrikakorps in Rommel’s North African campaign, and that lives alongside the traditional skirmish and online multiplayer modes that allow for head-to-head against other players or co-op battles against AI. The main campaign follows the Allied invasion of Italy and blends together the ground battles with an overarching campaign where you manage the entire theatre of war, pushing resources and units around and choosing how to tackle the axis defensive lines before you. You’ve a wealth of game modes to put all of this to use in. I might have preferred a super slow-mo option when you bring up radial menus, keeping a little more of the flow and feel of an RTS (real time is in the genre name, after all!), but full pausing is certainly the better option for accessibility and allows you to keep up with even the most frenetic action. This totally halts the game and lets you issue strings or orders to your units and base, queueing up movements and attacks that will then play out once you unpause. The main saving grace is the Full Tactical Pause option that is triggered with a left stick click. ![]() Truth be told, these are the usual kinds of quirks and oddities that you invariably find when strategy and management sims make the jump to console and gamepad.
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